Aaron Duke
Unity / Roblox Developer
Developer based in White Lake, Michigan, skilled in rapid prototyping and interaction design. I excel at translating higher level ideas into interactable applications.
Get in TouchWork Experience
Roblox Corporation
Concierge Developer Support
April 2025 — Present- Onboard developers into the Concierge program with exclusive support channels and company resources.
- Maintain SLA compliance while investigating and escalating developer issues.
- Build relationships with top 500 creators through quarterly consultations.
- Guide developers on platform features, best practices, and upcoming releases.
Black Hills Information Security
WordPress Content Coordinator
July 2023 — March 2025- Managed updates across multiple WordPress properties with consistent version control.
- Performed QA reviews to ensure content accuracy and formatting standards.
- Developed educational content and interactive cybersecurity simulations.
- Collaborated with SMEs to translate complex security topics into accessible content.
180 Games LLC / Newscape Studios
LUA Programmer
April 2021 — Dec. 2023- Implemented in-game camera and control systems from storyboards.
- Provided technical analysis to inform gameplay and UX decisions.
- Collaborated with designers, artists, and producers on delivery timelines.
- Debugged collision, rendering, and physics issues across engine subsystems.
20+ Freelance Clients
Unity Developer
April 2017 — March 2022- Released narrative games 'Led a Long Way Down' and 'Ceremony' on itch.io.
- Built cutscenes with Timeline, Cinemachine, ragdoll physics, and FABRIK IK.
- Designed level blockouts to establish gameplay flow and pacing.
- Created trailers and integrated 100+ voice lines into cinematic sequences.
- And many more...
Featured Projects
Led a Long Way Down
A 3D first-person narrative game built in Unity, exploring atmospheric storytelling.
Ceremony
A 3D first-person narrative experience crafted in Unity with cinematic sequences.
Anyone Else But You
Built a stylized lyrics music video with timed text reveals, camera transitions, and audio synchronization.
Running in the Night
A synthwave-inspired visual project built in Unity showcasing cinematic visuals and audio synchronization.
Cluckys
Built in-game cinematics from storyboards, managing the integration of audio and animation timing.
NERF ISLAND
A branded Roblox experience featuring multiple mini-games. Developed and optimized Murph's Treasure Island, a treasure-hunting adventure.
Yas Island Tycoon
A sprawling 25-square-kilometre virtual experience featuring attractions like SeaWorld, Yas Marina Circuit, and Louvre Abu Dhabi.
Game Jams
A collection of games created during various game jams using Unity, showcasing rapid prototyping and collaborative development.
Other Unity Projects
A collection of projects I developed on the side, experimenting with shader graphs and 2D effects.
About Me
Hi, I'm Aaron Duke. I've built my career around real-time gameplay interactions and cinematic camera design, honed through 20+ freelance Unity projects. Today, I work for the Roblox Corporation, supporting the top 500 developers on the platform.